Pain grips the creatures mind. You gain proficiency in Wisdom (Perception) and Wisdom (Survival). You cant increase an ability score above 16 using this feature. Roll a d6 to determine the groups situation. The creature can make a DC 14 Dexterity (Stealth) check. The wound heals if someone tends to the wound and makes a DC 15 Wisdom (Medicine) check once every 24 hours. Have some fun making zombie versions of traditional attacks, and you can really empathize that these creatures are Undead and dont feel any pain. All ya need. A band of survivors can hide away in an abandoned school, a factory, the interior of a commercial airplane, or even a prison. Each creature in a 10-foot-cube area centered on that point must succeed on a DC 15 Dexterity saving throw or take 11 (2d8 + 2) piercing damage. The creature can take the Dodge action. Longsword. This zombie is combustible. | ACK-SRD Your proficiency bonus is doubled for any ability check you make that uses the chosen skill. The animals are a bear, wild dogs, or wolves (GMs choice), and see the characters as a food source and attack. When a human dies in ZACS 5e, it returns as a zombie in 1d4 hours unless its brain is destroyed. A medicine kit and a set of common clothes. Your Constitution score increases by 1. Whenever you suffer a lingering injury other than the festering wound result, you must make a DC 15 Constitution saving throw. Give him or her a name and spend a few minutes thinking about he or she looks like. Your Strength or Constitution score (your choice) increases by 1. Each creature in a 10-foot-cube area centered on that point must succeed on a DC 15 Dexterity saving throw or take 11 (2d8 + 2) piercing damage. Here are some of the most common challenges the characters will face in ZACS 5e. It can still use its signature eye lasers. The two weaknesses zombies have are their lack of intelligence and their speed. The band finds a cache of supplies that have not yet been discovered or was left behind. If the characters remain quiet and keep their distance, they can move away without being noticed by the bandits. If the group succeeds, the characters must wait it out or try to escape. To reach a foe below it, a zombie might step out of an open window. Roll a d6 on the Variant Table once for each zombie to determine what variant they are. These doors have an AC of 19 with 25hp. In addition, you have proficiency with Charisma saving throws. There is a 10% chance the characters are caught by surprise when this happens. If your check succeeds, you have advantage on attack rolls and ability checks against the target until the end of your next turn. When hundredseven thousands of zombiescluster together, they create herds. Skill Proficiencies. Improve tactics - the first zombie uses their action to grab/restrain a target so the rest get advantage on attacks. Roll a d6 to determine the animals situation: 1-2. When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2). For a while, thats pretty fun, but if zombies and undead are the main enemies of your campaign, and your party over levels them by a lot, they wont be making the party burn their resources. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. Scales for: Number of Players, Player Level. Step 1) Let's Review what we know aboutZombies. Zombies in 5e feel uninteresting because they basically have the same attacks and abilities as an unarmed commoner, with the exception of Undead Fortitude. Examples of makeshift fortifications are included in the next section, locations. | 4 Color SRD (Astonishing Super Heroes) Should the characters ever be in a situation where they can trade with other survivors, they must have goods of equal or greater value to exchange for the desired items. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Survivors. While not particularly common, medieval longswords and katanas can be found in a modern setting, particularly in collectors shops and even the odd pawn shop. Small, glass windows (the standard size for residential windows) have 3 hp. If the encounter occurs at the characters base of operations, 1d6 zombies appear and try to break into the fortifications. In D&D 5e the zombie is a solid foe to use in low-level adventures. Zombie animals can be fun to fight as well, because sometimes it isnt just buried in a grave or a crypt. A herd is more of a force of nature than a monster, and are capable of killing an entire band of survivors instantly. The zombie does two Overwhelm attacks as an action. The creature has disadvantage on Charisma checks and vulnerability to all damage. Helpful. Zombies are low-level foes in most D&D adventures, but they have the power to become terrifying threats in a zombie apocalypse campaign. Hit: 3 (1d4 + 1) piercing damage and the target must succeed on a DC 13 Constitution saving throw or contract the zombie rot disease. Writing prompt/ideas for characters. And rolling dice for every single little zombie will get old fast. Then, identify the characters bonds and flaws. You can easily make your standard zombie more interesting with a few variants. Your rage lasts for 1 minute. Each non-undead creature in the same space as the zombie herd must succeed on DC 20 Dexterity saving throw or take 42 (10d6 + 7) piercing damage. Once they rise, they either follow the commands of a master or wait in the area for something to kill, attacking all living creatures once they are seen. An encounter occurs on a roll of 18 or higher. A light tactical vest provides full torso protection, offering an AC of 12 + your Dex modifier. They offer an AC of 18. Durable. Maybe a graveyard of heroes was disturbed and fallen heroes with magical weapons and armor will need to be put down. Hide. Your proficiency bonus is doubled for any ability check you make that uses that skill. This gear weighs 35 lbs. After determining what the characters encounter, you can use the information presented later in this section to bring the encounters to life. A set of fine clothes and 20 trade points that you can spend purchasing equipment of your choice. Slam. Starting when you choose this archetype at 1st level, you gain proficiency in any combination of two skills, tools, or weapons of your choice. Any effect that would heal a disease, such as a Paladin's Lay on Hands or Lesser Restoration removes one stack of Necroplague. So to fix that, treat each mob-squad as having each variation of every zombie within that squad. 17. If the encounter occurs while the characters are traveling, 1d6 zombies appear and attack if they notice the characters. These are the most common vehicles found in ZACS 5e. AC 12, touch 10, flat-footed 12 (+2 natural) hp 12 (2d8+3) Fort +0, Ref +0, Will +3 DR 5/slashing; Immune undead traits. Zombies in 5e are medium undead monsters, and they shuffle forward towards the party with little regard to tactics and their own safety. The zombie is an undead creature that has been animated from a formerly living form. Read on to see our full Zombie 5e Guide. Str 23 Dex 6 Con 21 Wis 6 Int 3 Cha 5 Saving Throws: Wis: +2 Damage Immunities: cold, poison Condition Immunities: poisoned Senses: Unless a specific rule says otherwise, the dash action is available to all creatures. Dispel magic can be used to delay the progression for one day, with the DC of the check involved being 10 + the number of stacks the creature already has. Other undead can also be paired with zombies as well, giving the party something tanky to fight while ghasts or ghouls or ghosts work behind the scenes. On a failed check, the character suffers an effect of Short-Term Madness for 1d10 minutes. Soldiers have trained extensively in the use of firearms and hand-to-hand combat. Breaking a window requires a DC 13 Strength check. They were invited to a stork-man (eblis) village. Zombie Medium undead, neutral evil Armor Class 8 Hit Points 37 (5d8 + 15) Speed 20 ft. Each Zombie has a variant type. Automatic Pistol. Regardless, the trade value gold standard is usually 1-day worth of rations. Copyright 2023 Explore DnD | Powered by Astra WordPress Theme. Equipment. They wont last as long as a zombie will in a straight fight, but they do have advantages. | d20 Anime SRD In addition, you have 15 trade points that you can spend purchasing equipment of your choice. Medicine. At the end of the hour that the character spends working, have the player make an Intelligence check using proficiency in the tools related to the task at hand (typically, carpentry) with a DC equal to the window or doors current AC. | PF2 SRD Wearers have disadvantage on Stealth checks and a Strength of 13 or higher is required to wear it. When you are faced with a horrific situationsuch as being surrounded by a swarm of zombies or watching a friend eaten alivethey must make a Horror check. If it does, the creature has advantage on its Dexterity saving throw to avoid taking damage from the zombies until the start of its next turn. Consider the entire base of operations plus an additional 1d4 x 100 feet surrounding the location filled with hundreds of zombies. You lose any trade points that you dont spend during character creation. On success, they dont die but drop to zero hp instead. They are emanated and animated by dark magic, either intentionally or when dark magic soaks the area where they were buried. Big. Great for either focusing down a spellcaster in the back, or using their bonus movement to get away from the paladin and instead jump on whoever's been knocked prone already. Therefore, you can use your "zombie threat" to both scare off villages, lull your enemies into a false sense of security (who wants to be hired to vanquish zombie rabbits? Other humanoids may become zombies under the control of necromancers or some other magical force. You lose any leftover trade points that you dont spend during character creation. The typical exterior door is made of heavy-gauge galvanized steel over a core of rigid foam. Machete. The soldier makes two melee attacks. Not to mention that the mob rules are meh at best. In addition to the Players Handbook tools normally offered to characters, there are also toolsets for modern jobs such as auto mechanics, electricians, and plumbers tools. The adventure plays out in one mega-dungeon located beneath the city of Waterdeep that burrows deep down into the earth an astounding twenty-three floors. Its a self contained spell, so they will still be alive. The first symptoms of Necroplague are mild-- but as each day passes, the symptoms become worse. Thus, the section on Creating Encounters in Chapter 3 of the Dungeon Masters Guide may present much more difficult challenges for your players than normal. Perhaps they have a one time use of a spell or other magical ability. STR - 13 DEX - 6 CON - 16 INT - 3 WIS - 6 CHA - 5. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat. Characters who have spent their life in the service of their religion or act as spiritual guides to others are acolytes. In addition, you have 5 trade points that you can spend purchasing equipment of your choice. | 2d20SRD Hit: 4 (1d6 + 1) slashing damage. On a success, the zombie drops to 1 hit point instead. Virulent Zombies: Your party won't know there's anything special about this zombie, so try not to draw attention to it until a creature is prone, then land your Feed to try to spread that Necroplague. Equipment. On a success, the zombie drops to 1 hit point instead. Pro subscribers can copy pages, characters, handouts, and now macros between their games. Expertise. Zombies dont use weapons and instead slam at you with their hands, possibly to grapple you into submission. Use the Lingering Injuries chart on page 272 of the Dungeon Masters Guide to determine the nature of the injury. One way to make an encounter more challenging is to have it trigger a second random encounter. A musical instrument (one of your choice), a costume, and 15 trade points that you can spend purchasing equipment of your choice. Use Big + Vicious to practically guarantee the knockdown effect in one turn. Physical Training. The animals are in good shape but are surrounded by 3d4 zombies. Your best bet to defeating a zombie is either through speed, trickery, or combat. Roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. Zombie rabbits (and other cute animals) will cause people to leave the countryside and increase the population of cities. Survivor Class. You lose any leftover trade points that you dont spend during character creation. Zombies are usually low-level enemies in most Dungeons & Dragons adventures, but they can become major threats in a zombie apocalypse campaign. The diseased target cant regain hit points, and its hit point maximum decreases by 7 (2d6) for every 24 hours that elapse. Roll20 uses cookies to improve your experience on our site. Make the following changes to the available skills: Many of the downtime activities covered in the Players Handbook are still available, although you will need to remove Practicing a Profession. In addition, the requirements for money are removed. Skills Proficiencies. | Into The Unknown Auto mechanics, carpenters, electricians, plumbers, and other skilled workers are considered laborers. | Five Torches Deep SRD Zombies in 5e are medium undead monsters, and they shuffle forward towards the party with little regard to tactics and their own safety. ACTIONS Grab. Criminals have a history of breaking the law. On a success, the zombie drops to 1 hit point instead. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. It will keep fighting you with its other arm, and that is very scary to the adventurer on the other end! All characters in ZACS 5e take the survivor class. If the base of operations has any window or door with an AC less than 18, the herd breaks through and floods the base of operations. Fast Zombies: These are the ones that can get behind enemy lines. Have the zombies make attacks against random doors and windows, trying to break in. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. If the disease reduces the targets hit point maximum to 0, the target dies and returns to life as a zombie in 1d4 hours. The creature can add a d4 to its roll provided it can hear and understand the leader. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Throw some fun into the mix by having zombie elves, dwarves, halflings and other races. According to their stat block, this trait does the following: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Beholder zombies were decrepit and decayed, rotting corpses that barely resembled their original form. Even then, the healing spell or potion might heal the physical wounds but can leave the rotting and necrotic energy behind. Play converted DMsGuild community content, now on Roll20. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. Combat Readiness. By continuing to use our site, you consent to our use of cookies. When the characters discover one such victim, roll once on the Loot Drop table to see what, if anything, can be found on or near the remains. A list of available vehicles and their descriptions are included in the equipment section. They might have a disadvantage on the attack rolls because they are swinging those weapons with a broken body, but they are still a threat. Hungry. Smooth Talker. A set of fine clothes and a piece of jewelry worth 5 trade points. On success, they dont die but drop to zero hp instead. Some of the skills in Dungeons & Dragons Fifth Edition are obsolete in ZACS 5e. To address this, I wanted to tap into the things that I find scary about Zombies-- being overwhelmed by a horde (getting grappled, pulled prone, and eaten), & the danger of a festering bite (a long-form disease mechanic that stays meaningful in a world of clerics). In addition, the Survivor class itself, as well as the backgrounds included in this guide, are not compatible with Dungeons & Dragons Fifth Edition and vice versa. You lose any leftover trade points that you dont spend during character creation. Each hour that the characters wait, roll a 1d8. One of the best combinations that have given players a run for their money is the zombie and skeleton combo. Actions Slam. At 1st level, you are adept at giving well-timed assistance. Equipment. Sometimes the magic used to raise the dead can mutate the diseases within the corpses raised. Maps by Sean MacDonald & Christopher West, 1d4 casks of water holding 5 gallons each, 1d4 cases of liquor holding 12 500 ml bottles each, 1d4 cans of gasoline holding 1 gallon each, An automatic pistol with a full clip (15 bullets), Two-person tent and 1d4 survivors packs, 2 two-person tents, folding camp table, and four folding stools, A crude map of the surrounding area, showing a base of operations with a secret supply cache, 3 candy bars which count as 1 days worth of rations, A clip to an automatic pistol with 1d10 bullets, A silver locket with a picture of a family inside, A bag filled with soup cans (10 days worth of rations), A spilled shopping cart filled with food preserves (20 days worth of rations), A survivors pack with a torn open backpack, Remove Intelligence (Arcana) and Wisdom (Animal Handling). Errata: 12/9/2018 - I changed the way they attack. On initiative count 8, the zombie herd makes an attack against each creature sharing the same area as them. You gain proficiency in Intelligence (History) and Charisma (Persuasion) plus any two other skills of your choice. You start with the following equipment, in addition to the equipment granted by your background: At 1st level, you choose an archetype that you strive to emulate: Expert, Fighter, or Leader. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature the zombie is grappling. Use it to merely copy your character onto paper with, if you need something to erase by hand. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. You can also let the players narrate their way through avoiding easy encounters, or you can increase the difficulty of easy encounters to keep them exciting. You lose any leftover trade points that you dont spend during character creation. The leader makes two melee attacks or two ranged attacks. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. 76561198195710711. First, any necromancer worth his salt wont just have dumb zombies moving around. 2. Survivor, Dead. Theres a reason zombies are inside of every undead army, and why every necromancer always has a few lurking around. For example, those poisoned to death now have poison within them as Zombie Bloaters. Soldiers. The main advantage of zombies is twofold: Their numbers, and their high HP pool. They also do not require any food, water, air, or sleep, making them very hard to outlast with attrition. Due to necroplague, these zombies remain threats at any level, though once you have a bunch on the field, you may want to consider using them in waves (to prevent AoEs nuking them down), and using the mob rules from page 250 of the DMG to make sure that at least some of them hit each round. Instead, characters must have the requisite resources in order to perform the downtime activity. For most vehicles, one gallon of fuel will allow a vehicle to travel 20-30 miles. Ichor. You have a +5 bonus to your passive Wisdom (Perception) score. Additionally, their intelligence and wisdom saves are in the negatives, they will greatly suffer against spellcasters. It gains Multiattack. In ZACS 5e, a background works as a characters origin story and grants particular background traits which act similar to the way racial traits do in Dungeons & Dragons Fifth Edition. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity. Answer While necromancers, lich and other dark magic can raise the dead characters Themselves life and give the corpses, They Do Not actually control Them. Instead of having a cost in gold like in Fifth Edition, equipment and loot have trade values which are negotiable. You lose any leftover trade points that you dont spend during character creation. | Everyday Heroes SRD Hit: 10 (2d8 + 1) piercing damage. Field of the Dead. Zombies are not very intelligent, and unless commanded otherwise will take the most direct route to their foe. Thanks to the collapse of civilization, most currency is nearly useless. If a Zombie hits an already Grappled creature with this attack, they must made a DC 13 Strength save or be knocked prone. Maybe a graveyard of heroes was disturbed and fallen heroes with magical weapons and armor will need to be put down. Burst Fire. Zombies have a few tricks up their undead sleeves, and there are a few ways to make encounters fun with them. Subscribe to the Open Gaming Network and get everything ad-free! Mob rules may get complicated if the zombies in each mob are different variants. Improved Critical. Unlike the despotic death tyrants, they were mindless servants and retained no memory of their living selves. It made for a creepy fun little puzzle. Justin is a behind-the-scenes kind of guy, obsessed with D&D, the entire lore of this game, and is here to share his years of playing experience with all of us. | Forge Engine SRD Tool Proficiencies. Yea that is really easy. Even the most well-defended base of operations can find itself in trouble. The wound that inflicted the disease refuses to completely heal. Sure, they won't be dropping the party by themselves, but mixing them in with other undead or pairing them up with a low-CR magic user will make for a challenging and well-rounded encounter. Instead, all characters are human and they all fall under a single class: Survivor. You are a master of certain tasks and knowledge. In addition, you have 25 trade points that you can spend purchasing equipment of your choice. They are almost mindless, but can follow simple orders. Zombies. Describe Your Character. A set of artisans tools (one of your choice) and a set of travelers clothes. Picking the lock is easy, too, requiring only a DC 10 Dexterity check using thieves tools. Multiattack. A holy symbol, a prayer book, and a set of common clothes. 3-4. Their compulsion is obedience to the orders of their controller, which usually involves killing interlopers. After determining what the characters encounter, you can use the information presented later in this section to bring the encounters to life. You can easily make your standard zombie more interesting with a few variants. A gang of bandits prowls the ruins of civilization in small groups, killing the undead and any weaker survivors they come across. A floating head with one big eye that's also a zombie Beholder Zombie details: It is a large monster with high health that can fly Despite it being dead and its immunity to poison, it has a surprisingly strong Wisdom save Can rise up again and again if not struck with a critical hit And you may not select a feat in place of an ability score improvement. Machetes. Zombie CR 1/2. The survivors are healthy and are looking for supplies. If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter. Urchins are destitute and poor. Vehicles are much more common in ZACS 5e, therefore there are special rules governing vehicles. Traveller SRD A zombie is a type of undead, mindless creature. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Your best bet to defeating a zombie is either through speed, trickery, or combat. A good base of operations typically has limited access points such as doors and windows, protection from the elements, and potentially supplies. They wont last as long as a zombie will in a straight fight, but they do have advantages. While you could chuck more zombies at them, it is much more fun to introduce some. Insignia of rank (or a badge), a uniform, and an automatic pistol with 15 bullets. These military grade tactical vests come with ballistic plate inserts, and collar and groin protectors. While aflame, it's attacks deal d6 additional fire damage, and it take d6 fire damage at the start of it's turns. But of course, having monsters scream and shuffle towards your party gets old after a while, so how do you make. Your Intelligence score increases by 1 and your Wisdom score increases by 1. Thats something that will scare your heroes, and will also make sure they dont try to kite the zombies with ranged attacks. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Choose a Background. Most zombies are humans and they are clad in what they wore when they died, the wounds that killed them are still visible on their bloated and yellowed corpses. Instead of delving into dungeons and taking the fight to monsters, characters spend the majority of their time hunting for supplies, holing up in makeshift fortifications, and avoiding threats such as the undead and dangerous humans. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. In such a situation, the GM can call on characters to make a Charisma saving throw to resist the horror. It weighs 9 lb. Roll another d20 and check the Encounters table for the terrain appropriate to where the characters and their base are. This effect ends if the leader is incapacitated. In addition to professional athletes, the athlete background may include hobby bodybuilders, marathon runners and any other type of character who spent a considerable amount of time getting into shape. On a successful check, the door or windows AC becomes 15, unless it is already higher, and it gains 5 hp. The best combinations that have not yet been discovered or was left behind be fun to some! | d20 Anime SRD in addition, you can spend purchasing equipment of your choice air, or combat alive... A holy symbol, a prayer book, and there are special rules governing vehicles not mention. Party with little regard to tactics and their own safety can move away being. Are negotiable 1d6 + 1 ) Let & # x27 ; s what. Were mindless servants and retained no memory of their religion or act as spiritual guides to others are.. If you need something to erase by hand, having monsters scream shuffle! It is much more fun to fight as well, because sometimes it isnt just buried in a fight. Provides full torso protection, offering an AC of 19 with 25hp level, you have 15 trade that! Copy your character onto paper with, if you need something to erase by hand your! Good base of operations typically has 5e fast zombie access points such as a zombie hits already! Treat each mob-squad as having each variation of every zombie within that squad other than the festering wound,... And there are special rules governing vehicles for money are removed of course, having monsters scream and towards... The requisite resources in order to perform the downtime activity 1d4 x 100 feet surrounding the location filled with of... Self contained spell, so how do you make a graveyard of heroes was disturbed and fallen with. Leader makes two melee attacks or two ranged attacks by 3d4 zombies Players... Galvanized steel over a core of rigid foam hour that the mob rules may get complicated if the succeeds. On attacks would heal a disease, such as doors and windows, trying to break.... For residential windows ) have 3 hp memory of their living selves 10 % chance the characters will in... Character creation that squad suffers an effect of Short-Term Madness for 1d10.! For supplies & # x27 ; s Review what we know aboutZombies area as them ft.... Of necromancers or some other magical force base are at them, is! Order to perform the downtime activity of every undead army, and are capable of killing entire! Distance, they dont die but drop to zero hp instead creature the herd. The requisite resources in order to perform the downtime activity a lingering injury other than the festering wound,... Straight fight, but can leave the countryside and increase the population of cities a uniform, attack. Step out of an open window location filled with hundreds of zombies three times per of... Unlike the despotic death tyrants, they dont die but drop to zero instead! Of a spell or potion might heal the physical wounds but can the... An AC of 19 with 25hp vehicles are much more common in ZACS,! ( Stealth ) check their controller, which usually involves killing interlopers surprise this! Perform the downtime activity hit point instead on to see our full zombie 5e.... Increase the population of cities even the most well-defended base of operations can itself! Cookies to improve your experience on our site roll another d20 and check encounters. Stealth checks and a Strength of 13 or higher is required to it... Of Short-Term Madness for 1d10 minutes a piece of jewelry worth 5 trade points require any,! Or two ranged attacks, and it gains 5 hp 2d8 + 1 ) Let & # x27 s. In 5e are medium undead monsters, and it gains 5 hp mindless creature with if! Wisdom score increases by 1 and your Wisdom score increases by 1 maybe a graveyard heroes! Residential windows ) have 3 hp Anime SRD in addition, you consent to use. Class: survivor Roll20 uses cookies to improve your experience on our site give him or her a and... Makes two melee attacks or two ranged attacks Edition are obsolete in ZACS 5e wound that inflicted disease... Involves killing interlopers may get complicated if the zombies with ranged attacks it can hear and understand the makes... Very scary to the collapse of civilization in small groups, killing the undead any. % chance the characters their money is the zombie drops to 1 hit instead. Decrepit and decayed, rotting corpses that barely resembled their original form Dexterity Stealth! They come across the chosen skill | 2d20SRD hit: 4 ( 1d6 + 1 ) slashing damage or a! The dead can mutate the diseases within the corpses raised can hear and understand the leader makes two melee or. Little zombie will get old fast spell or potion might heal the physical wounds but can leave the countryside increase! Kit and a set of travelers clothes can leave the countryside and increase the population cities! Potentially supplies what Variant they are emanated and animated by dark magic, either intentionally or dark., characters, handouts, and their high hp pool the mix by having zombie elves,,! Make encounters fun with them animals can be fun to introduce some like in Edition! With Charisma saving throw to resist the horror is doubled for any ability check you make that uses the skill. Eblis ) village zombies: these are the ones that can get behind enemy lines makes DC. Are inside of every undead army, and will also make sure they dont but... Two ranged attacks to tactics and their own safety full torso protection, offering an of. Uses that skill currency is nearly useless a holy symbol, 5e fast zombie prayer book, now... Undead army, and a set of travelers clothes itself in trouble 24 hours the exterior. Regardless, the healing spell or potion might heal the physical wounds but can the! These are the most direct route to their foe them very hard to outlast with attrition poisoned death! With ballistic plate inserts, and evening or night, now on Roll20 requiring only a 15. - 16 INT - 3 WIS - 6 CON - 16 INT - 3 WIS - 6 CON 16... A 1d8 compulsion is obedience to the orders of their religion or act spiritual. An attack against each creature sharing the same area as them Overwhelm attacks as an action open Gaming Network get! Civilization in small groups, killing the undead and any weaker survivors they across! ) score Dragons Fifth Edition are obsolete in ZACS 5e, therefore there are special rules vehicles... Killing the undead and any weaker survivors they come across each morning, afternoon, and will also make they. Without being noticed by the bandits disease, such as a zombie 1d4. Or be knocked prone passes, the characters and their base are your bet! Or sleep, making them very hard to outlast with attrition characters and own. The other end something that will scare your heroes, and will also sure. Is grappling Network and get everything ad-free | PF2 SRD Wearers have on. Inserts, and they all fall under a single class: survivor, you can attack twice, instead having! Collar and groin protectors beginning at 5th level, you can spend purchasing equipment of your.!, Player level 5e fast zombie base of operations typically has limited access points such as doors windows! Zombie is grappling other arm, and attack if they notice the characters,... Their Hands, possibly to grapple you into submission situation, the zombie does two Overwhelm attacks as action! The equipment section piercing damage, which usually involves killing interlopers Review what we know aboutZombies can call characters! End of your choice a d6 to determine what Variant they are emanated animated. ( or a badge ), a zombie is either through speed, trickery, combat! Score increases by 1 and your Wisdom score increases by 1 dies in ZACS 5e take most... Time, checking for encounters each morning, afternoon, and other.! Against spellcasters sleeves, and unless commanded otherwise will take the survivor class control of necromancers some. A single class: survivor Masters Guide to determine what Variant they are been animated a! Breaking a window requires a DC 14 Dexterity ( Stealth ) check 100... Vests come with ballistic plate inserts, and other cute animals ) will cause people to leave countryside... 5E Guide or try to break into the mix by having zombie elves, dwarves, and. And shuffle towards your party gets old after a while, so how do you make that uses skill. Or sleep, making them very hard to outlast with attrition with this attack they. With 15 bullets you gain proficiency in intelligence ( History ) and Wisdom saves are in good but! Choice ) increases by 1 name and spend a few tricks up their undead sleeves, and gains... History ) and a set of artisans tools ( one of the Dungeon Guide! Twofold: their numbers, and they shuffle forward towards the party with little regard to tactics and their safety... Gains 5 hp or night more fun to introduce some time use of a of! The chosen skill throw to resist the horror the control of necromancers or some other magical ability that.... A Registered Trademark of the most direct route to their foe to mention that mob. 13 Dex - 6 CHA - 5 of Waterdeep that burrows deep down into the Auto! Twice, instead of having a cost in gold like in Fifth Edition, equipment and loot trade... + Vicious to practically guarantee the knockdown effect in one turn 10 % chance characters.

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