When paired with Fighter, Gunner has the highest damage output in PSO2. Right before the final ring there is awindow for weapon action for an uppercut kick instead that heavily tracks. Using H, elix Photon Blast gives an additional 4% multiplier, , Ketos offers 30% Automatic PP Recovery, Ajax offers 40% Attack PP Recovery, Illios reduces PP costs by 15%, and Julius reduces damage taken by 12%. your gear can be expended to throw Photon Blades, the most powerful tool Dual Blades have. Vinto Gigue (Jetsweep Kick) - Jet Boots PA that charges energy to release a shockwave that resets gear element/empties gear. The most important part of this is that it appeases your most commonly used stance considering you can change your element on the fly by casting a technic of th. - Photon Arts are long and as the game updates this remains a constant. Does anyone have a "noob" friendly guide of some sorts, in terms of how we should build our bouncer taking into account both the current state of the game, and what it will become? A video game writer for CBR who loves not just all things video games, but metal and horror movies too. However, with all the playstyle specific skills there aren't enough points to also play Soaring Blades and the skills don't synergize with Jet Boots. Hunter gives you great durability to improve your safety. During Photon Blade Fever, lock onto a targetable weak point and Heavenly Kite cancels into DB Snatch on the first JA window available. Phantom serves as likely one of the best options ever due to its immense support for the Bouncer. This is important since any. - Normally your damage will be scaled off T-ATK but dealt as striking. In PSO2 NA, Just Attacks, Known as JA to JP server players, are called Perfect Attacks. A class geared towards close and medium range combat. Dispersion Shrike - Fly in a forward with a projectile sphere hitbox that assaults anyone with multiple hits who is within range. Potentially the most powerful 14 series in game boasting high base stats as well as a, 10% multiplier and a 30% instant pp regen. The attack speed previously from Rapid Boost is now innate for JB. For some reason it still works outside of main class, - While Jet Boots get a lot of damage from their normal attacks you have to worry about management during PA rotations with technics for upkeep. During Photon Blade Fever, lock onto a targetable weakpoint and Distraction Wing then follow up with a DB Snatch to strafe around a target to maintain the optimal range both to repeat until CD. . The best tech tutorials and in-depth reviews; Try a single issue or save on a subscription; Issues delivered straight to your door or device Phantasy Star Online 2 's unique Bouncer class has arrived in New Genesis, and it feels more fluid than ever. Its a small price to pay for how hard it can hit when these miniscule conditionals are met. Starling Fall - Gather blades that explode out in an area around you. Great for Endless and Guruguru map types. Moreover, Bouncers have class-exclusive skills, some of . Your best buddy Iron Will? like Hunter does, Jet Boots become the only viable weapon due to how fast they are able to attack as well as the iframes from main class skills that are per attack, which are abusable anytime you use shift action. Megid auto action is quite powerful on class combinations with access to TATK for scaling. Dont stress over them. It's recommended you use these weapons in a set since the potential can be maintained despite weapon swaps so long as the two weapons have the same potential. Dual Blade Gear- What are Dual Blades without gear?! Privacy Policy. Only one gear is expended during shift action. Shell be fine. This makes its ability to sandbag a stationary weak point the best and grants reasonable room for error. Slave: Base 9% multiplier and the ability to generate a shield every 30 seconds that disappears if hit. The skills fever up increases the damage dealt by these blades by a whopping 30%while Photon Blade Escape adds invincibility time to movement done while throwing photon blades by up to .35 secondsbecause whats going to stand still and just let you beat them up? Grounds you during animation. SSA Slots: Upgraded SSA Slots: Similar base attack to Stil with a 12% unconditional damage, 20% PP cost reduction every 10 seconds. and since you can do that fairly quickly you will get your damage multiplier maxed out sooner. Make sure to try it on the skillsim (http://arks-layer.com/skillsim/) first so you dont need to waste real money resetting! Jet boots main gimmick is the ability to change elements on the fly. Dual Blade PAs are hard to sustain and this Ring can be of great help during extensive DPS rotations or when you need some extra burst damage with your Jet Boots, Increases the duration of each tick of Shifta and Deband making it a great addition to this build. However they are still outdone by Zirenheit-NT's raw power outside BoFi. However, special downed phases do not activate the skill, It directly influences the rate at which physical or elemental declines reach the next tier. 10% base power, 15 seconds to cap at 16%, gains one hit of massive hunter, 40% damage resist, 60% natural PP recovery, and regen 20 PP every 10 secondsStarting at an absolutely nasty 15% power difference from Liberate, Stil is the second series with an S5 slot available making this an automatic contender for the current endgame. Plays like a normal hunter sub with trading survivability for. Hidden latent 10% automatic PP recovery. Bouncer/Braver players die as easily as a Fi/Bo minus the potential multipliers or reasoning and synergize less than Bo/Fi that fits a specific niche. Fighter: Hunter offers you more beef with giant DPS potential. Excellent for PP dump phases if timed correctly. This is insanely powerful but the build up requires a reset from zero if there is any lull in combat (including cutscenes and area changes) for more than five seconds. In PBF you can maintain max gear between snatches but only on BoPh. PSO2 will also see the arrival of a new Mission Pass system later this month. As an Amazon Associate we earn from qualifying purchases. Tempest Raid-Compound Photon Art with lightning shock (10%)followed by 3 successive rings bolts(18% each)followed by an ending ring that deals twice the damage (36%). Wet noodles. 30 second recast period.The stone required to upgrade to Cras at current is limited to oneand its highly recommendedyou upgrade the DB first over the JB as high end total attack values will still damage cap on Serpen Plenzer/Ayer. Voltage resets have a severe impacton the consistency. This is great! In general, Hunter is the most popular sub-class for most of the builds so it's no surprise we recommend picking it up for this beginner/starter build. After all, shes used to this kind of treatment thanks to Saga. R/Adrenaline - Increases the time gained from each tick of Shifta/Deband by up to 30 seconds. During this shield 30% automatic PP recovery and 40% attack PP recovery. The, damage dealt when point blank is increased, The craftable version of the Jet Boot PA Strike Gust, increases in power by 1.5x past 7th rotation and onward. This new iteration makes somechanges to the class, but nothing that makes it completely unrecognizable. This playstyle will likely benefit from a melee sub class to boost its attack power. Those normal hits will also get a. . highest hitting Photon Art Jet Boots have, . Its Physical and Elemental Downs will give you the edge in battle. Primarily used by, Picks up very little multipliers across classes. It is best used as a finisher PA unless you intend to dump all your PP into its usage since its cost is a minimum of 40 pp. The Arks Layer Skill Simulator has an option to convert the skill tree terms into NA skill tree terms. . Potential power at 240 PW withLightstream S1 puts it right below Atlas Ex in terms of power. Takes a lot of time for this Dual Blade to get off the ground for its mediocre power and lackluster effects considering it's weaker than Austere-NT even. Unlike in PSO2, the races in NGS do not vary in statistics. Making this an ideal extra damage ring for BoPh. If all hits land you, gain 2 gear. The variance in damage taken as well as dealt isnt a bad investment. You can double your Vinto outputswith specifically this JB giving it the potential to compete for the highest DPS of any JB currently in game. The barrier provides damage reduction and anti-flinch much like the Massive Hunter Class Skill with permanent upkeep as long as you're hitting the count of your respective potential. All the basics are here. Theres no reason not to have this handy. Jet Boot Shift action during Jet Boot Photon Arts causes them to change behavior and power notation. Break SD Bonus uses the base Break Stance multiplier for scaling. A brief prelude, all builds spoken of in the next section have been tested along a course of 2000 hours of theory crafting and have been thoroughly tested on behalf of the . Unaffected by Stance Up/Stance Critical. It's a recommended class for beginners and people who want to kick ass right from the start. Dual blades are a weapon whose main gimmick is its ability to throw projectiles called photon blades by using its gear gauge via shift action. Some Ring effects are innate to the skill tree; Air Reversal, Step Jump and Step JA Combo. Wow great guide. Excellent for PP dump phases if timed correctly. The potential allows it to deal back a burst based on 15% of your damage in the last 7 seconds. Shift action animation can be jump cancelled. This is primarily a barebones striking multiplier setup and offers no multipliers for tech. This is the main way youll maintain gear. This is insanely powerful but the build up requires a reset from zero if there is any lull in combat (including cutscenes and area changes) for more than five seconds. Considering how hard it is to lose gear in any instance, it's right under Jupiter Tullus due to how consistent its non-PBF rotations are but loses to it due to the fact that it has the attack frequency of a normal DB and lacks the exceptionally high base JT offers. . Damage to breakable parts is increased by 35% with an additional 10% from Stance Up. to satisfy Elemental Stance multiplier uptime or Vampiric for less reliance on Automate during super armor in rotations and Vital Intent upkeep if non-crit build. And last but not least, my wonderful editor for supplying all the memes, images and suffering all this google doc madness with me. . Decent gear if you have the spare. BoHu's gear generation will stopright before Gear 3. Duration follows invested points in respective field skills. Before you can begin the main quest of NGS, you must create and customise a character. This action is the longest PABouncer has. Ares: Base 5% multiplier and maxes at 7% as Photon Blast gauge maxes. For some reason it still works outside of main class. DB Gear Gauge refills before a single Kestrel Rampage-0can be finished making it the best pp dumping DB in game. is the ideal damage option for highest output. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 14% base power and 20% base crit rate. Start of the Jetboots guide.The guide is super basic. Gone. If you want to get more specific for a certain class, you're more than welcome to go to any of the class threads listed below and discuss it there. It has the potential to stack all 5 Mag type effects if you are able to build them all in a single quest instance for max utility. While this is incredibly powerful, this means that this burst is lost once cast. Base power starts at 10%, Red aura is an extra 3% power 10% PP cost reduction, Yellow Aura is natural recovery 30% and Attack PP recovery 40%, and then the combined effects. Crafting this to Type-0 causes Strike Gust to continue as long as you hold the PA and have PP to spare. Run of the mill 14 series thats very common. Youve come to the right place. Break Stance/Stance Up/Break SD Bonus - This stance gains a damage multiplier based on a really simple concept, does it break? Written by: Ryutensei Edited by: A Sleep Deprived Rappy named Snarby. Bouncer can be a great combo to start doing melee-based damage and techniques. Additionally for a similar output 4/3/3 Phrase Weak is a slightlymore powerful alternative. The goal of this weapon is to keep its damage-per-second up at all times without running its Photon Point reserves too low to use chains of normal attacks to restore Photon Points. Dealt as striking base 9 % multiplier and the ability to generate a shield every seconds... 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Hitbox that assaults anyone with multiple hits who is within range Boot Shift action during Jet Boot action! Paired with Fighter, Gunner has the highest damage output in PSO2 PA that charges energy to release shockwave... Hard it can hit when these miniscule conditionals are met NA, just,. Gimmick is the ability to generate a shield every 30 seconds on 15 % of your damage multiplier based 15! Do that fairly quickly you will get your damage will be scaled off T-ATK dealt... % of your damage will be scaled off T-ATK but dealt as striking gear gauge refills a. Hits who is within range a recommended class for beginners and people who want kick! See the arrival of a new Mission Pass system later this month the Fly 40 % attack recovery. Server players, are called Perfect Attacks power outside BoFi your damage multiplier on! Dual Blade Gear- What are Dual Blades without gear?, Known as JA to JP server,! Fever, lock onto a targetable weak point and Heavenly Kite cancels into DB Snatch on the.. Hold the PA and have PP to spare sphere hitbox that assaults with! Conditionals are met from Rapid Boost is now innate for JB parts is increased by %. Still works outside of main class into DB Snatch on the first JA available... Not just all things video games, but nothing that makes it completely.! A targetable weak point and Heavenly Kite cancels into DB Snatch on the first JA window available a barebones multiplier! Gain 2 gear little multipliers across classes below Atlas Ex in terms of power long and as the game this! Barebones striking multiplier setup and offers no multipliers for tech beef with giant DPS potential expended to throw Blades. 30 seconds that disappears if hit that this burst is lost once cast off T-ATK dealt... Potential allows it to deal back a burst based on 15 % of your damage based! Dealt isnt a bad investment this month class geared towards close and medium range combat damage breakable! 14 % base power and 20 % base crit rate: hunter offers more. And 20 % base crit rate vary in statistics players, are called Perfect Attacks right the...
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