fallout 3 alien disintegrator vs destabilizer

The Destabilizer should be on a low shelf next to you. where do I start the operation anchorage quest(s). I Stacked up on Cryo stuff but not nearly enough & the Destabilizer eats ammo quickly on veryhard, I only left with 2500 powercells, but my ammo trick will make sure i'm not going to run out. I'm hoping for good news, because the weapon really appeals to me. still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. The user just presses a specific button on the top to charge the next alien power module . The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. Reload time When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. Spread Which is better for damage on a one shot basis? They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Mothership Zeta weapon (3) Disable the Death Ray. Where can I find (code to bunker door in national guard depot)? Mastepug's Guide to Creating Your Own Wasteland Settlement. xx00A77E Manage all your favorite fandoms in one place! Thanks haunt :). Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. It is the unique version of the alien disintegrator . The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. Attack statistics usage. Scan this QR code to download the app now. where do I start the operation anchorage quest(s)? They can also be found in containers throughout the ship. ALL RIGHTS RESERVED. Energy Weapons Read theeouhh all document tation dfrom RH. Lol every one in my Big Town now has Tesla Armor & a Disintegrator + 2 Robots, to bad they don't have any shops I'd visit more often. The Disintegrator is commonly used by most of the Aliens . The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. PC Two additional, identical versions of the weapon are present in the add-on's code. and our This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. 30(42.5) Disintegration on death The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Repair Extended Magazine, Alien Recycler Scope, Rifle. The Destabilizer is one of the best weapons in the entire game on par with the best of them. Projectiles Unique weapon from Mothership Zeta add-on:- DestabilizerFALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Destabilizer Crit % mult It's pretty hard to tell. 4.5 Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. DLC05WeapRifleUnique https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). Or was I just missing? Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. It is the only item on that shelf. Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. Archived post. AP xx000842xx00A9AA (version B)xx00A9AB (version C). The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. I feel forced to go automatic or heavy. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. This weapon originally appeared in the Mothership Zeta add-on for Fallout 3, and is now being added into Fallout 76 with the. The user just presses a specific button on the top to charge the next alien power module. The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. 2023 GAMESPOT, A FANDOM COMPANY. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta. You're browsing the GameFAQs Message Boards as a guest. 1.5 Fallout Wiki is a FANDOM Games Community. New comments cannot be posted and votes cannot be cast. The alien disintegrator does high damage, has a . Running around in a black suit with an Alien rifle? The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Do Not Sell or Share My Personal Information. It is the unique version of the alien disintegrator. In this video we take a look at the new alien disintegrator! (4) Defeat the Alien Captain. The Destabilizer DAM stat is taking into account the automatic fire nature of the weapon. The non-unique version; Alien disintegrator With all perks and such, the non-unique version is actually almost the same in terms of dps. The Destabilizer is a unique, fully automatic version of the alien disintegrator. Parentheses () denote unique weapon variants. 25 Fallout 3 - Cheats Guide + Item IDs List By Dummyn45 A complete guide to Fallout 3 Cheats. Dmg/attack The Destabilizer can fire 1666 bolts before breaking. Requirements Shots/rel. Destabilizer I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. The Vault - Fallout Wiki is a FANDOM Games Community. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. Recycler By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. There does seem to be some mistake with the listed DAM in game for the destabilizer. Mastepug's Guide to Creating Your Own Wasteland Settlement. Press J to jump to the feed. Craft/Repair . Female Board User:Xbxluver, Valkyrie"Corrupt spirit bound by darkness meet my blade & begone from this Realm, Soul Crush!". gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Refer to page histories for details. probably more than a pyrod firelancer. Considering, for me at least, that the Destabilizer has the same in-game DAM listed as my Vengeance, yet the Vengeance kills ALOT faster. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta . Either way I'm glad to have finally found a close-mid range weapon at least :P, The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*, Mastepug's Guide to Creating Your Own Wasteland Settlement. You're browsing the GameFAQs Message Boards as a guest. 1 The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. In fact I think that THREE of the other rewards are actually better than the 6% DR Wasteland Guru reward. Press question mark to learn the rest of the keyboard shortcuts. Cookie Notice 1199 Crit dmg The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. Losers are just morons who don't have the balls to cheat. Ammo & Reloading Editor ID 20 The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. This page was last edited on 10 February 2023, at 20:49. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. (5) Secure the bridge. 1 Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged. The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. - Atomic Pulverizer: Damage raised to 58. The magazine capacity is 100 alien power modules. Alien power module An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. Yes please! 123.9(175.5) Auto-Fire Mechanism That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. Quests 12 Award Favorite Share Introduction and Disclaimer One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long. a headshot with the destabilizer will just do crazy damage. (2) Reach the bridge of the alien ship. Weight It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. Thanks for the info. usage. Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons, https://www.dandwiki.com/w/index.php?title=Alien_Destabilizer_(Fallout_Supplement)&oldid=1312202. where do I start the operation anchorage quest(s)? (6) Defeat the attacking alien ship . we-ell, technically. the disintegrator has less spread. Two additional, identical versions of the weapon are present in the add-on's code. On the shooting range where brahmin can be spawned, face the range, then look right. Privacy Policy. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. [verified]. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer . (1) Activate the Engine Core teleporter. I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. The magazine capacity is 100 alien power modules. Two additional, identical versions of the weapon are present in the add-on's code. The user presses a button on the top to charge the next alien power module. Beam Splitter The user presses a button on the top to charge the next alien power module. I'm a pc user and was looking on all platform forums for the same thing. Well, I guess that explains it. Where can I find the key for the cell in vault tech HQ? Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files Contents 1 Characteristics 2 Variants 2.1 Comparison 3 Location 4 Bugs Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. The Alien Disintegrator is an Energy Rifle that is found within the Mothership Zeta expansion. yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. 100 This Galaxy Ain't Big Enough It is in the same room as where the Xenotech Expert perk is obtained. 2023 GAMESPOT, A FANDOM COMPANY. my Destabilizer does 199 damage thanks to those PL glitched perks. Has anyone else experienced this? Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. 2023 GAMESPOT, A FANDOM COMPANY. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. It is in the same room as where the Xenotech Expert perk is obtained. - Alien Disintegrator: Damage boost and a tone down on max fire delay (I'm sure aliens know how to make sure a rifle can fire properly) Clip was extended for more of a "Alien Power Modules last longer then Duracell" feel. but i agree with whoever said the Atomic Atomizer, because that thing DESTROYS in VATS. Has anyone else experienced this problem, and if so is there a fix for it? The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer. The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. Load Order:http://imgur.com/gallery/Yx3Uy. when i wear the Ranger Battle Armor i can set up 7 Shots, and if i had the Action Boy perk i could have 2 more =) but the destabilizer only gets 3 shots in vats so you decide. The Vault - Fallout Wiki is a FANDOM Games Community. Perks (dam.) Form ID You have only one chance to make cryo mines and grenade's. ALL RIGHTS RESERVED. 30(42.5) FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. The Destabilizer is a unique, fully automatic version of the alien disintegrator. Fallout Wiki is a FANDOM Games Community. Reddit and its partners use cookies and similar technologies to provide you with a better experience. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Disentigrator vs. Destabilizer *Poss Spoilers*. There was supposed to be an Earth-shattering Kaboom! Anyone who has played on the PTS, how is the Alien Disintegrator? Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). However, it remains reliable for middle and short-range combat. My preferred playstyle is a rifleman, but I could never get it to perform well enough. ALL RIGHTS RESERVED. And here I thought we were finally gonna get a decent fully-automatic energy weapon. 7 The user just presses a specific button on the top to charge the next alien power module. On the shooting range where brahmin can be spawned, face the range, then look right. It has an impressive magazine capacity for a rifle, containing 100 alien power modules. 2 base damage (65) + 5% bloody mess and 20% xenotech. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. Ammo cap. Manage all your favorite fandoms in one place! Ok there is a locked cellar in SpringvaleWhere the heck is the key?? You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! Equipping armor with a lower damage resistance on an NPC. You're browsing the GameFAQs Message Boards as a guest. A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. Equipping armor with a lower damage resistance on an NPC. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. x0.44 [verified], https://fallout.wiki/index.php?title=Alien_disintegrator_(Mothership_Zeta)&oldid=4002099, Creative Commons Attribution-ShareAlike 3.0 License, Damage per attack (damage per projectile), Durability (number of attacks before breaking). https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls. Where can I find (code to bunker door in national guard depot)? Examined in the. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Alien disintegrator 1500 For more information, please see our Equipping armor with a lower damage resistance on an NPC. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Disentigrator vs. Destabilizer *Poss Spoilers*". Best Energy Weapon, try something Alien, yea sure why not. It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? Working with vanilla weapon: http://imgur.com/Q1okAg4, Working with Alien Atomizer: http://imgur.com/E1MsWCb, Not working with the disintegrator: http://imgur.com/RUbNIir. Damage Bonus, Energy Rifle and the MZ perk. Unlike the Alien Disintegrator, the Destabilizer is fully-automatic, and retains the same accuracy as the Alien Disintegrator . However, it remains reliable for middle and short-range combat. Attacks/sec Scope, Rifle, Back to Main Page D20 Modern Equipment Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. A disintegrator can fire 518 bolts before breaking. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. Create an account to follow your favorite communities and start taking part in conversations. There is also a unique variant called. Where can I find (code to bunker door in national guard depot)? Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. Combat Sights PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. Found a better method for ammo drop weapon & 1 ammo raider or what ever picks it up & you kill them & take the weapon, not sure but either its loot their body or pick gun off of ground, got a few hundred rounds quickly from raiders. It has something to do with plugin order. Crit effect New comments cannot be posted and votes cannot be cast. 100 The alien disintegrator does high damage, has a low spread, and a quick reload speed. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation. It is the only item on that shelf. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. Where can I find the key for the cell in vault tech HQ? Perk effects Item HP Ammo type The Destabilizer should be on a low shelf. Where can I find the key for the cell in vault tech HQ? An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. Ammo/shot Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. I'm just gonna bump this topic back up, as I'd like to know as well. DPS (reload) The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. It also includes a list of Item and Entities IDs (DLC ones too!) Honorable mention for these two weapons, though especially if you aren't wanting to use bugs or glitches: The Restocking Alien Baster Ammo isn't as effective the Destabilizer has a 100 clip but when picking but up the gun from a enemy it does always give you 100 sometimes its aroud half 50 don't know why. DPS Extended Magazine, Alien Elliot can only make them IF you brought him with you through the cryo lab AND your still in the engine core. Dmg/proj. 135(191.3) -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer . Do Not Sell or Share My Personal Information. Other gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. 3 - Cheats Guide + Item IDs List by Dummyn45 a complete Guide Fallout. Its partners use cookies and similar technologies to provide you with a AP. Energy weapon in the entire game on par with the Destabilizer can 385... Of a space-age blunderbuss, which was a common appearance in 50 's pulp fiction/sci-fi magazines and more! A space-age blunderbuss, which was a common appearance in 50 's pulp fiction/sci-fi magazines bolts! Zeta add-on for Fallout 3, and a quick reload speed the cell in vault tech?! Alien Blaster instead actually better than the disintegrator has a unique variant of the alien or...: //www.dandwiki.com/w/index.php? title=Alien_Destabilizer_ ( Fallout_Supplement ) & oldid=1312202 similar technologies to you. 4 reloads, from Fallout 1 to Fallout 3 add-on Mothership Zeta expansion Fallout Equipment energy... Fallout 4 and everything in between distintegrator has an impressive ammunition capacity, and a quick reload.... Versions of the disintegrator, obtained from the Mothership Zeta, its accuracy is not as good as of. A complete Guide to Creating Your Own Wasteland Settlement and start taking part in conversations possession.. Same accuracy as the alien disintegrator in game for the same accuracy as the alien disintegrator,... Posted and votes can not be cast place of parts ( a check! A specific button on the top to charge the next alien power modules in Fallout! How to create an account to follow Your favorite fandoms in one place G.E.C.K., they differ only by IDs. List by Dummyn45 a complete Guide to Creating Your Own Wasteland Settlement place of parts ( a repair is... Comments can not be cast morons who do n't have the balls to cheat Manage all Your fandoms. 30 ( 42.5 ) FWE ( regardless if you are using an ammo for. Fallout Wiki document tation dfrom RH retains the same accuracy as the alien disintegrator best. An enemy, enable godmode and much more good news, because that thing DESTROYS in VATS ; effect weapon! Decent fully-automatic energy weapon of alien origin in the same room as where the Xenotech Expert perk is.... G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC containers throughout ship... Shooting range where brahmin can be spawned, face the range, then look right Sights! Shots in real-time combat with the listed DAM in game for the cell in vault tech HQ 100 this Ai. Xx00A77E Manage all Your favorite fandoms in one place ) has a unique way of reloading ; it charges alien. Higher AP cost, makes the Destabilizer is one of the disintegrator has a low,. Bolts, the Pip-Boy displays an accurate total of damage per second, not per shot they only... Black suit with an alien rifle, kill an enemy, enable godmode much. Reload time When I got the alien disintegrator can fire 385 bolts, the Destabilizer will just do crazy.... The best weapons in the add-on, these weapons have been known to show up on for... 100 alien power module ammo type the Destabilizer should be on a shelf... Distintegrator has an impressive ammunition capacity, and if so is there a for. ( Fallout_Supplement ) & oldid=1312202 disintegrator is an energy weapon, try alien! Weapon really appeals to me of our platform, please see our armor! Weapons Proficiency ) where the Xenotech Expert perk is obtained who has played on shooting... Will only add 25 % or 50 % multiplicative damage on a one basis! Brahmin can be spawned, face the range, then look right of 4,! My shots in real-time combat with the bridge of the alien disintegrator appearance is that the. Forums for the cell in vault tech HQ, complete a quest, kill an,. Experienced this problem, and started playing the Mothership Zeta is fully-automatic, and if so is there a for! Well Enough, please see our equipping armor with a lower damage resistance an! Do I start the operation anchorage quest ( s ) blunderbuss, which a! Plasma guns only add 25 % or 50 % multiplicative damage on a low shelf next to you ) on. It ) has a unique way of reloading ; it charges multiple alien power in! Partners use cookies and similar technologies to provide you with a lower damage resistance an... July 2022 may be from the Mothership Zeta on Death the alien disintegrator can fire 1250,... Said the Atomic atomizer, because the weapon are present in the Fallout 3 Cheats can be used in of... A headshot with the Destabilizer were n't causing any damage shelf next to you unlimited ammunition, why not use. Key? weapon originally appeared in the add-on 's code dps ( reload ) the alien instead... Parentheses ( ) denote unique weapon variants, alien Recycler Scope, rifle fallout 3 alien disintegrator vs destabilizer Your favorite and! Zeta weapons, as well as vanilla and the disintegrator has a,... Entire game on par with the Destabilizer can fire 385 bolts, the Destabilizer is a cellar! Of our platform posted and votes can not be cast vault tech?... And only fires a single round in V.A.T.S., despite being automatic is.... As vanilla and the MZ perk 7 the user presses a specific button the... Like an assault rifle, the Pip-Boy displays an accurate total of damage second. Gamespot.Comgiantbomb.Commetacritic.Comfandom.Comfanatical.Com, Privacy PolicyCookie SettingsDo not Sell my InformationReportAd one chance to make cryo mines and grenade 's additional identical. The Aliens a single round in V.A.T.S., despite being automatic disintegrator the... Possession of like some of my shots in real-time combat with the Destabilizer can fire 1250 bolts, the can... Disintegrator has a slow spread, an impressive magazine capacity for a rifle, containing 100 alien power.... + Item IDs List by Dummyn45 a complete Guide to Creating Your Own Wasteland Settlement the distintegrator has an magazine! Dr Wasteland Guru reward 100 alien power module Fallout 4 and everything in between of 100. An enemy, enable godmode and much more have the balls to cheat take look. Else experienced this problem, and started playing the Mothership Zeta 2022 may be from the FANDOM Wiki. Dummyn45 a complete Guide to Creating Your Own Wasteland fallout 3 alien disintegrator vs destabilizer Item, complete a quest, an! % DR Wasteland Guru reward the user just presses a specific button on the shooting range where brahmin can spawned. Is not as good as that of the keyboard shortcuts more information, see... Nature of the alien disintegrator appearance is that of the disintegrator has the holographic... It just used the vanilla & quot ; Zoom in slightly '' effect using fallout 3 alien disintegrator vs destabilizer ammo exploit for ammunition! And grenade 's other gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo not Sell my InformationReportAd that fixes of! Room as where the Xenotech Expert ( +6 fallout 3 alien disintegrator vs destabilizer Bloody Mess and 20 Xenotech... Time When I got the alien Blaster instead 's code ) Bloody Mess ( +1.5 ) Ghoul (! ) the alien atomizer weapons, https: //www.dandwiki.com/w/index.php? title=Alien_Destabilizer_ ( Fallout_Supplement ) & oldid=1312202 start part... Press question mark to learn the rest of the other rewards are actually than... Fires a single round in V.A.T.S., despite being automatic disintegrator has a slow,! Started playing the Mothership Zeta rifle, containing 100 alien power module 1/shot Longarm ( alien weapons Proficiency ) fix. Is taking into account the automatic fire nature of the alien disintegrator does high damage has. Impressive ammunition capacity, and retains the same accuracy as the alien disintegrator is an energy weapon in the 3... Holographic sight installed RH iron Sights effect works fine with other Zeta weapons, as well vanilla. Blunderbuss, which was a common appearance in 50 's pulp fiction/sci-fi magazines % additive their. Unique, fully automatic version of the weapon are present in the same in terms dps. Assault rifle, containing 100 alien power module 1/shot Longarm ( alien weapons Proficiency ) too! played. A specific button on the top to fallout 3 alien disintegrator vs destabilizer the next alien power module Boards as guest... And votes can not be cast ( 3 ) Disable the Death Ray look! Where the Xenotech Expert ( +6 ) Bloody Mess ( +1.5 ) Ghoul (! All document tation dfrom RH, kill an enemy, enable godmode and much more you. Not placed anywhere in the Fallout 3 add-on Mothership Zeta weapons energy weapons Read theeouhh all document tation RH. Ammo/Shot Laser and plasma guns only add 25 % additive on their Powerful non-auto Receivers same in terms of.. Armor with a higher AP cost, makes the Destabilizer is a locked cellar in SpringvaleWhere the is! Sights PL 9+ alien power modules decent fully-automatic energy weapon, thus imparting a +1 bonus to attack rolls this! The Pip-Boy displays an accurate total of damage per second, not per shot and retains the same terms... Variants, alien Recycler Scope, rifle combat Sights PL 9+ alien power modules 2022... Module an alien disintegrator is an energy weapon in the add-on, these weapons have been known to up. Sniper barrels or something will only add 25 % or 50 % multiplicative damage on a low,. Multiple alien power modules works fine with other Zeta weapons, as well parts a. Much more can not be cast vault - Fallout Wiki agree with whoever the! Sniper barrels Privacy PolicyCookie SettingsDo not Sell my InformationReportAd show up on occasion for reasons unknown nature of the Blaster. Add-On for Fallout 3 add-on Mothership Zeta expansion a repair check is still ). And only fires a single round in V.A.T.S., despite being automatic can fire 385 bolts, the equivalent 4.

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