The space must be in the region of the Duet map that corresponds to the. If you cannot afford to pay the full cost, you cannot play the bird. Next, you may activate the power on the bird card. Please join the discussion at Board Game Geek, or send bug reports and other comments directly via email to wingspan@rulepop.com. Other powers (with a color background) are not used when the bird is played. Wingspan Rule Book Page 10 "ONCE BETWEEN TURNS (PINK): These powers may be triggered on opponents" turns. You also gain 1 from the supply. Each token on the card at the end of the game is worth 1 point. Return any action cubes on the goal tile to Automas supply. When activated: Choose 1 other player. This is specifically referring to birds played into the grassland habitat. You may go 3 over its egg limit while using this power. The birds normal cost includes the egg cost of the column that you play it into. This bird lays eggs only on birds with the star nest icon. See: Gain Food and Activate Forest Bird Powers. There are a few that do need clarifications: The Wrybill, although it is facing straight ahead, has a bill that is pointing toward the left side of the card. No goal: At the end of a round containing the No goal End-of-round goal, Automa gains in each habitat box on her Spent Nectar Collection card. If you do not have any of that item, you must still place an action cube on the goal board in the space marked 0. She never places more than 1 Duet token per turn and will not place more than 15 Duet tokens per game. Then, returning to the rightmost space of the next row down, she will continue looking, right to left, along that row. If not, discard it. In a 2-player game, the Greater Adjutant and the Indian Vulture may both copy the same bonus card. You may do this only once between your turns, no matter how many other players lay eggs. This power allows you to lay eggs on all of your birds that have a specific nest symbol (and all birds with a star nest symbol), including the newly played bird. Automas Hoard can be played with any combination of expansions. Discard the number of eggs from bird cards equal to the number of shown in the column where you want to/will place the bird. When another player gains or may gain something, Automa gains cache hoard tokens instead. Draw 3 bonus cards, pick the one you want to keep, and discard the others. Note: Safari is the only browser that supports PWAs on iPhone and iPad. In the unlikely event that any type of food token is unavailable in the supply, use a temporary substitute. In a 2-player game your opponent is both to your left and right. You must pay the food cost of the cassowary, but not the egg cost. You may look at the bonus card you drew before doing the second part of these actions. These are flightless birds, and some have only vestigial wings. The Brown Shrike was played above in the grassland habitat of the player mat, so the player may place their Duet token on an unoccupied space in the grassland region with any of the following symbols: invertebrate, rodent, bowl nest, <50 cm, or left facing beak. SonicHits. Valve Corporation. Round end: Reset the birdfeeder. Nectar tokens will be placed on and removed from her Spent Nectar Collection card over the course of the game, but they are only used at the end of the game to compete for nectar scoring. You may count each star nest as any other type or as a fifth type. . When played: Lay 1 on each of your birds with a nest. When activated: Discard 1 from your supply. Example: Gain 1 food token from a die, then you may discard 1 bird card to gain another food token from a die. Pay its normal cost. A sequence may include two or more birds with the same wingspan. The egg must have been laid before activating this card. Round end: If you used all 4 types of actions this round, play another bird. Agra. You will interact across groups in other ways, though: the whole table shares end-of-round goals, While we assessed all the cards and decided the direction of the beak would not be too difficult to ascertain, if your table has trouble agreeing, feel free to leave this tile out of the game. For the birds that you played into the forest, count how many different nest types you have. If you do, discard 1 from your hand at the end of your turn. The hummingbirds owner decides which person gains the first food, and then players gain food in turn order. That's 1 minute, 32 seconds per turn average. Multiple eggs on one bird each count. When activated: Choose any 1 . Each token only counts once. Look at the egg limit printed on each bird card, and count the number of birds whose egg limit is 2 or less. Each time, if you roll at least 1 or , cache 1 here. Additionally, there may be an egg cost shown at the top of the column in which youre playing the bird (there is no egg cost for the first column). However, its impact is smaller when playing with fewer birds that involve opponents gaining things on your turn. If two or more players are tied, add the points and divide them evenly, rounded down. When activated: Choose 1 other player. The three habitats are: If multiple habitat symbols are shown on the bird card, you can choose which habitat (row) to place it in. A sequence may include two or more birds with the same wingspan. Wingspan Asia is required for Duet and Flock modes. For dice showing two types of food, you may gain both types. If you have more than one bird with round end powers, you may resolve your birds powers in any order. If not, stop and return all food cached here this turn. The additional bird must be played in a habitat specified by the copied power, if there is one. Round end: For every 3 in your , gain 1 or from the supply. These cards should be kept separate from the other cards you draw and your bird cards in hand. You may draw from the deck or the face-up cards. If you do, gain 1 , , or from the birdfeeder. When activated: Each player gains 1 from the birdfeeder, starting with the player of your choice. Count only bird cards that have 4 egg tokens sitting on them at game end. When activated: All players gain 1 from the supply. Each token on a bird card is worth 1 point at the end of the game. When activated: All players gain 1 from the supply. When activated: Look at 3 from the deck. If you tuck at least 1 card, draw 1 . This is optional. To avoid confusion, be sure to wait for both active players to finish their turns before moving the turn-order dial. For example: Automa always fulfills any condition required to gain from your triggered power. This is a push-your-luck power: After each draw, you check to see whether you succeeded or failed. Count the number of cubes you placed on play a bird this round. Then, roll any 2 . The birds with this power all are known for spending time in mixed flocks with multiple bird species. But to keep the game moving, you can sort through them at the end of your turn and let the next player start their turn. Base Game 40-70 mins Game Length 5 mins Setup Time 1-5 Players Medium Game Weight See all purchase options Stonemaier Champion Become a Stonemaier Champion to save 20% on every webstore order. You may cache the fish on your bird or add them to your food supply. The Little Grebe has 1 bird facing in each direction, so it qualifies for both goals. Once between turns: When another players succeeds, gain 1 from the birdfeeder. Count the bird cards still in your hand at the end of the game. Star nests count toward this goal. When Activated: Draw 1 for each empty card slot in this row. The sequence need not consist of all birds in the habitat, and it need not start or end with the first or last bird in the habitat. Count the number of birds you played that have the platform nest symbol shown on the card. Any cards that were tucked behind the original bird remain tucked, but you must discard any eggs. Remove (and return to the box) the Automa card that specifies Remove after round for the round you just completed. Birds that allow you to score or draw more bonus cards. This method uses the side of the goal board that has spaces labeled 543210 next to the space for each goal. Once a food token is cached on a bird card, you cannot spend it. If you discard , it is returned to the supply. The dice removed from the birdfeeder when a player gained food will remain outside the tray until the birdfeeder is refilled. You may discard a bird card to gain an extra food from the birdfeeder. Tokens do not need to be in a contiguous group. Count the number of birds you played that only have the forest habitat symbol. For each, tuck 1 from the deck behind this bird. At the end of each round, pass the first player token to the left. This bonus card grants points for a long enough sequence of consecutive birds with wingspans in ascending or descending order in your forest habitat. Back & Forward Nav: Think of each rule entry as a separate webpage. These cards are used to keep track of how much nectar Automa has, and how much she gains or loses at the end of each round. If you do, play another bird in your . If you run out of food tokens, you can cache cards instead. When played: Discard all from 1 of your birds with a nest. Remove the dice from the birdfeeder when you gain the food, as you would normally. You can use these in addition to your built-in browser navigation. When played: Instead of paying any costs, you may play this bird on top of another bird on your player mat. This rule only applies to unspent nectar in your personal food supply. Push your scores over 100 points with this guide! Place 1 Duet token in your player color on each of the 15 bird slots on your player mat. Do not replace the face-up cards until end of turn. When activated: Discard any number of from the tray then refill it. Round end: Lay 1 on each of the birds immediately to the left and right of this bird. Remove a die from the birdfeeder and put it on the table. If the same dice are showing in the birdfeeder, you may reroll to see if you meet the condition of the bird. Roll them up to 3 times. On a later turn, at any time on your turn, you may remove that Duet token to reset the bird tray or the birdfeeder. You also may choose to end the birds activation at any time to avoid the risk of failing and losing what you have gained. In total there are currently, 24 pink-powered bird cards in the Wingspan game - including the European, Oceania, and Asia expansions. Once between turns: When another player takes the lay eggs action, this bird lays 1 on another bird with a nest. Star nests count toward this goal. When activated: Tuck 1 from your hand behind this bird. Discard all of the you drew for this birds activation this turn. You can only lay an egg if you first tuck a card from your hand. If <75cm, tuck it behind this bird. When activated: Draw 1 face-up from the tray with a or nest. For each player in the game, there is more opportunity for a "once between turns" pink power to activate. When activated: Draw 1 for each bird in your with an on it. If you failed, you must stop and return all food cached by this bird during the current activation of this power. Try it out! There is no hand limit. Take only the food from the die you rolled. Look at the food cost in the upper left of the birds you have played onto your mat, and count all plus all . Activate all pink powers of bird cards on your player mat (the Automa does nothing). You gain 1 additional from the supply. When activated: All players gain a from the supply. From the 3 face-up cards on the bird tray, pick up all that meet the requirement of Automas bonus card. Game end: Cache up to 8 from your supply on this bird. You will probably want to keep food tokens shown in the upper left of the bird cards you selected. When played: Lay 1 on each bird in your , including this one. They take their turns simultaneously. If you do, gain all in the birdfeeder after resetting. As usual, you cannot activate other types of bird powers (such as round end powers) when you play a bird with this action. If <50cm, tuck it behind this bird. Designers Note: These food types are very generalized. Before gaining this food, you may reroll the dice in the birdfeeder if they are all showing one face. When activated: Gain 1 or from the birdfeeder, if there is one. Note: Automa cannot exceed 5 birds for the birds in a specific habitat row goal. Once between turns: When another player takes the gain food action, if they gain any number of , also gain 1 from the supply and cache it on this card. But both spaces are filled, so they can count twice toward the completed columns round-end goal. When you place a Duet token for the Automa, the Duet map tracker card tells you how to navigate the Duet map. As with the end-of-round goals, you must have at least 1 nectar token in a habitat to qualify for the nectar points for that habitat. At the end of the round, count your quantity of the targeted item. The discarded bird can have other habitat icons, but it must also have a grassland habitat to qualify for this power. Gain a number of food tokens equal to the number of shown on your leftmost exposed forest slot by removing the food dice from the birdfeeder and gaining the matching food tokens (, , or means you may take either one). Then rotate the turn-order dial so the star points to the player with the first-player token (purple in this 7-player example). Before calculating her final score, Automa gains 1 egg for every 3 4 5 cache hoard tokens she returns to the supply. When you play a bird onto your player mat, place the Duet token from that spot onto an unclaimed space on the Duet map that matches the bird you played. During each round, players take turnsproceeding clockwiseuntil each player has used all of their available action cubes. For this card, it does not matter whether the birds have eggs on them. You must have laid an egg on another bird before you can use this power. When activated: Discard 1 from your hand. Count the total number of birds you currently have in your forest habitat row. All players gain 1 of that food from the supply. For example, if you do not want to spend a card by tucking it under a flocking bird, you do not have to do so. When activated: Cache 1 from your supply on any bird. 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