The western room contains an Easy locked safe with a significant amount of loot, with 60 microfusion cells, 24 .308 rounds, and a hunting revolver to the right of the safe, while the eastern has some supplies. Thanks, Lots of broken equipment and such. Their fate will be unknown, but I think you know damn well that these guys didn't make the trip to wherever it is they think they were going successfully. Finally, if you have ED-E in your party when you talk to Old Lady Gibson the quest ED-E My Love will begin. On the second floor, a terminal can be accessed to find the Stealth Boy shipment update. If you have a decent Unarmed or Melee Weapons skill score and Super Slam, youll probably not have much trouble simply pummeling them to death. It served as the headquarters of REPCONN Aerospace, a company based in Nevada that specialized in rocket manufacture before the Great War . Expect a few Feral Ghouls to attack you as soon as you enter the lobby of the building. Different players have reported a variety of results with regard to what causes him to go hostile. The other rooms contain minor loot and crafting materials. Once we killed all the Nightkin in the basement we need to go and report. Now I am encountering a problem I have not had before. Novac residents scavenge from the factory to eek out a living, but Ghouls and other monstrosities have taken the site over. When you speak with him, you'll learn about a factory due west of Novac called the REPCONN Test Site. None. It is possible to fast travel after leaving the room and then re-entering (after the launch). You can explore the floors above you, accessing them via either staircases, or fallen pieces of floor that act as makeshift ramps leading upward. When you reach the top of the overpass turn south-east to find a cozy little outpost on top of the bridge, where more loot awaits. Give Davision the bad news and, if you killed two or fewer Nightkin, the mutant should honor its word and leave. Clearly, this has disaster written all over it. He won't take that much convincing, though, before he and his Nightkin leave, officially making the basement that much earlier. In this area - likely along the road - youll find the body of a Scavenger who carries a Radiation Suite, the note Mr. This will allow you to upgrade ED-E and complete the quest ED-E My Love without too much trouble, and will transition nicely into another lengthy questline shortly after HELIOS One. Go inside and Harland will initiate dialogue. To help the Brights continue their Great Journey, you'll need to find the Isotope-239 Igniting Agent (left). One must not only agree to help, but must have found his companion as well to avoid hostilities. In the center are two Easy locked offices. Meeting Davison and Antler who want Stealth. From balcony over the lobby head through a door to the west to find another locked door [Very Easy], beyond which is a supply closet full of uninspiring miscellaneous loot. You can loot the area, if you want, but youll be running around here shortly, and honestly, unless youre a huge fan of Conductors, Fission Batteries, Sensor Modules and Wonderglue Theres not much to grab. Put them down with whatever tools you fancy; Spiked Knuckles and Ratslayer both work fine. The basement consists of several interlocking hallways and rooms. Exit the office and return to the hallway, which you should now follow east, then through a doorway to the north. Fallout: New Vegas. Talk to him and hell thank you, babble more culty stuff about his insane plans and Chris, then ask you to do more mundane labor for him by collecting components. If you didnt already steal them return to Novac, where you can buy the Dino Bite Storeroom Key from Cliff Briscoe for 75 Caps and nab all his Rocket Souvenirs (10 Caps for the key if you succeed at a [Barter 30] check). Fallout: New Vegas - 26 - REPCONN Basement Mike In HiFi 1.07K subscribers Subscribe 3.1K views 6 years ago Exploring all of the basement! The REPCONN Blues adds a quest with about 1 to 2 hours of gameplay, new weapons, armor, and fully-voiced characters. (Do keep in mind that you're free to explore the rest of the basement without Nightkin interference, though we won't guide you in doing so). (8) Report to Jason Bright that the Nightkin are gone. Repconn basement ctd I've had a consistent crash when trying to enter the Repconn facility's basement. Find a Terminal which provides the information Davison desires (right). The REPCONN test site is a former rocket testing facility located west of Novac and south of scorpion gulch in 2281. I can't seem to find the key. RADicals Journal and some of the precious Isotope-239 Igniting Agent. (14) Return to the Rocket Facility and give the fuel to Chris Haversam. That path isn't covered here. Which of course More Feral Ghouls will be drawn out at this time, so use VATS to effectively kill them as you explore. https://fallout.fandom.com/wiki/File:FNV_MannyVargas_JustHeadOver.ogg, a junkshop east and slightly north of here, Q&A session with Josh Sawyer during a live charity stream. Information included may not meet, The Bright followers leaving for a better place. Oh, and make sure your Pip-Boy light is off! (9) Head to the REPCONN basement and talk to Jason Bright about what comes next. I am in the Repconn building. Instead, leave the room and return back upstairs and follow the hallway to the north back to the room you originally entered into. The only problem is, you can't actually get there thanks to copious invisible walls. Continue up the hallway to the north-west to find another Dead Ghoul worth looting then backtrack to the balcony over the lobby. Jason Bright is a devoutly religious Ghoul, as are his friends. Completing the quest with him will give an additional boost to their Novac reputation. Head back down to the REPCONN Facility level, descend the metal stairs and reach the ground floor of the factory room. As an alternative to the above strategy, one can wait for Cliff to retire for the evening and simply pick the (Very Easy) lock. The igniting agent can be obtained from two places; first being from the Rocket Souvenirs you could find in Novacs Dino Bite Gift Shop, which requires five of the trinkets. The laboratories have two levels, with the lower containing the primary lab in the center, an adjacent office space converted hastily into a dormitory, and is surrounded by a corridor that connects the exits to the stairwell in the facility and the assembly hall. I am in the Repconn building. Exterior Technical #2. One cannot shoot the launch pad because of a barely visible glass window that cannot be pierced. 000CCEF1. (Optional) Find the body of Harland's imprisoned friend. is in the basement. Fix: use the third person perspective to get access to the body. Fallout: New Vegas, The Mojave Wasteland, Interactive mapThe game takes place in 2281, four years after the events of Fallout 3. REPCONN Test Site From the entrance head south down some stairs and into a room. Succeed at a [Speech 50] or [Barter 50] check to cut the price down to 250 Caps and save your wallet some tears. Probably just an issue with your PC/ laptop itself. (Optional) Sabotage the rockets so that they crash on launch. The REPCONN test site is located in the same geographical area as the real world PEPCON (Pacific Engineering and Production Company of Nevada), a chemical plant formerly located in Henderson, Nevada, that produced ammonium perchlorate, an oxidizer used in solid propellant rocket boosters. Point out that he cant work on repairs himself because the radiation would kill him and hell whine about his past life in Vault 34. After you've received instructions from Chris, head back outside. However, they did not have the time or resources to develop the idea and it was eventually cut. War never changes, and impending conflict looms between the two sides, the prize being the Hoover Dam and control over the Mojave. In fact I have completed this a few times before. Info Forum:Basement of repconn. Technical Speak to Chris Haversam about firing the rockets. The building has two entrances, the main doors, and a side entrance. I have tried to leave the Repconn Test Site, and even reloaded the game. (6) Get rid of the Nightkin in the basement. If you want to avoid the Nightkin Jailer you can always sneak into the southern of the three rooms on the eastern end of the jail and loot a desk for a copy of the Jail Key. Regardless of how you go about this, take the devices back to Chris at the REPCONN facility. In fact, loot the dead Nightkin (including the Stealth Boy on the floor near its body) and Dead Ghoul in front of you. And that will be a problem, since these guys like to gang up on you. You can also type: coc [insert cell name here] For example: coc RocketLabTop Will take you to the Repconn research labs. Just keep in mind that since the Nightkin are cloaked, you cant target them in VATS. He'll now have everything he needs to get this ball rolling. Head back down to the basement, and follow your map's instructions to reach some tunnels below the basement. Too bad Harland had to die for you to find this information (well, he didn't have to die, but that's the route we chose, anyway). Fallout Wiki is a FANDOM Games Community. Hi Steve, Head east from Novac to find the Toxic Dump Site, which consists of a Wastelander wandering around near some radioactive barrels. Bad-People 03:01, February 25, 2011 (UTC). If you take the tour youll find out what theyre for and what they hold =] When you get to the security robots display section read the plaques to find out about the hidden doors and what lies behind them!! RepconCheckpointRepconFacility (ourtyard)RocketLabMid (facility)RocketLabBasementRocketLabTop (research labs)RepconPlatform Workaround: The corrupt game save file bug may be related to faction scoring. via: Fallout Wiki. Go through the electronics-filled room beyond, stopping only to loot a Dead Ghoul along the way. If feral ghouls enter the science lab and attack the player character, it will cause the followers to try to escape and Jason Bright to become hostile. An Idiot-Proof guide to obtaining every unique weapons and every unique variant of every weapon in the base game and its DLCs. These menacing Super Mutant-like creatures won't have much to surrender to you, but this post certainly does. (Optional) Search the nearby room for the Stealth Boy shipment the Nightkin are looking for. New hereDon't know anything about signing the postsI suppose that involves a registration. Just Cleared the entire REPCONN basement with a single Stealth Boy. Doing the rounds here is a Nightkin Jailer, who is armed with the Jail Key you need to check on Harlands friend its also armed with an Incinerator to help it keep that key. Using them increases the relevant skill by three points and gives players the option to advance abilities that they would not otherwise focus on when leveling up. Otherwise, he only carries an unsteady supply of them, and charges around 3 Caps per Souvenir. Davison will inform the Courier that he led his nightkin to the facility to find a large shipment of, Go speak to Harland. Cell name The basement terminal which uses this note as a password is unlocked by default, meaning that this note serves no purpose as a password. For starters, head to the right side of the lobby (behind the counter) and explore the bathroom there. Talk to her and shell tell you about the nearby HELIOS One plant, the Brotherhood of Steel and NCRs fight over the plant and her old days scavenging the REPCONN ruins. Be careful; there are lots of. The plant was destroyed due to a series of explosions determined to be caused by incorrect storage of the chemicals, known as the PEPCON disaster. Once he's dead, be sure to scour his body for some goods before continuing onward. (9) Head to the REPCONN basement and talk to Jason Bright about what comes next. Object The floors are separated by a chainlink fence, necessitating the use of adjacent stairwells. If the Courier picks up or otherwise moves the brahmin skull named Antler while Davison is still there he will become hostile. Still, the Nightkin Jailer is isolated and is nothing the Spiked Knuckles or Gobi cant handle. Continue down the hallway to the north until you find a door to the east where it terminates, beyond which is the upper level of what the Nightkin are using as their jail. Many things, for one you need to go up and talk to the bright followers to get the key then go down in the basement. From the room at the bottom of the stairs, go through a door to the east to reach a factory area, probably crawling with Ghouls. Who you're seeking out here is the Brotherhood's leader, a Glowing One-like creature named Jason Bright. Both levels contain a workbench. To fix this problem discover the test site location on the, In the office with two Stealth Boys in the locked safe, faded pictures of, On the administrator terminal, there is an email discussing the change of a generator room into a storage room. Contents 1 Location 2 Transcript 3 Notes 4 Gallery Location Remove ads and unlock special features, Exploring the Mojave: From Goodsprings to Primm, Exploring the Mojave: From Primm to the Mojave Outpost, New California Republic Correctional Facility, Exploring the Mojave: The South-Eastern Mojave, Exploring the Mojave: From Nipton to Novac (Part 1), Exploring the Mojave: Exploring Around Searchlight, Exploring the Mojave: From Nipton to Novac (Part 2), Exploring the Mojave: From HELIOS One to the 188 Trading Post, Exploring the Mojave: From the 188 Trading Post to REPCONN Headquarters, Exploring the Mojave: To Nellis Air Force Base, Exploring the Mojave: From Westside to Jacobstown, Finishing the Outskirts and Claiming the Remnants Power Armor, Bitter Springs and the North-Eastern Mojave, The House Always Wins, Continued (Part 1), The House Always Wins, Continued (Part 2), The Mojave Outpost, Nipton, and the NCRCF, Searchlight, Novac, and the REPCONN Test Site, HELIOS One, the 188 Trading Post, and Boulder City, Cass, Camp McCarran, and the Crimson Caravan, Companion Quests, the Great Khans, and the Powder Gangers, Cottonwood Cove, Jacobstown and the New Vegas Outskirts, Camp Forlorn Hope, Bitter Springs, Nelson and Camp McCarran, For sending the Ghouls to the Great Beyond. Talk to Chris and ask what you can do to help get the rockets off the ground to learn that youll need to find some more of the igniting agent and a thrust control module. Boards. Open the door at the foot of the stairs, and you'll run into a strange Nightkin with his Stealth Boy enabled. Attempting to go up the stairs in the room where Harland is located will turn him hostile. Put them down with whatever tools you fancy; Spiked Knuckles and Ratslaye. Contents 1 Background 2 Layout 2.1 Exterior 2.2 First (main) floor 2.3 Second floor 2.4 Third floor 3 Notable loot 4 Related quests 5 Related challenges 6 Notes 7 Appearances 8 Behind the scenes 9 Bugs Apparently specific keywords unlock Enclave data stored on ED-E something to keep in mind as you explore the Mojave with your favorite robot pal. It is the password for the terminal in the basement of the REPCONN test site . Kill the Nightking Jailer to get access to the cells below (left) where you can find Harland's friend (right). You can actually choose which goods to go after from here. The ground floor is crawling with feral ghouls, and the walkways connect directly to the laboratories where Bright Brotherhood survivors and their leader Jason Bright took shelter. The main entrance opens into the reception hall with a dead nightkin and two bathrooms. You won't find anything too crazy as you explore, but being thorough should net you random items like Stealth Boys, Microfusion Cells, Purified Water, Steady, and more Cartons of Cigarettes and Packs of Cigarettes (which are good, light items to grab to sell later). We've finished converting that old generator room into storage, as you requested. Now it's the heart of the Bright Brotherhood and their refuge. Chris Haversam is the least of your worries, though. Most of the walls and ceilings are collapsed, linking rooms and floors together. This is when you should speak with Chris. Once they're downed, you'll be relatively safe until you start to explore the many rooms around you. When the company was acquired by RobCo, its proprietary plasma propulsion system was repurposed as a weapon. Return to the Rocket Facility and give the fuel to Chris Haversam. It should be noted that you can kill all the Bright Followers, including Jason Bright and Chris Haversam, which will satisfy Manny Vargas. Urgency is implied, but its not necessary - theres no reason not to thoroughly explore the area before you meet your mysterious caller. There are several issues with both the REPCONN Test Site in general as well as the quest "Come Without further ado, let's go over what's broken and what this fixes. Complete the launch sequence, by pressing the button on the control panel. Feral ghouls that are not killed outside REPCONN will still be there and be hostile. In the cubicle-filled room beyond you can find some desks and cabinets to loot, as well as some Employee Terminals which contain pointless workplace memos. Then, break immediately to the left. The area contains a reinforced checkpoint that was used to clear visitors and employees before the Great War. Head upstairs to meet with the owner of the voice from the intercom. A medical box on the wall should give you some Bobby Pins, Stimpaks, and a Super Stimpak. As soon as you head through the front door, a Ghoul will speak with you automatically through a nearby speaker. It was not enough to deter the nightkin, who punched through the defenses leaving dead Brotherhood members in their wake and letting the feral ghouls, normally kept bottled up below the facility, wander out into the open and towards Novac. The test site was abandoned after the Great War and left to the elements and prospectors for over two centuries, now irradiated and home to feral ghouls. In Fallout New Vegas, Skill Books are rare consumable items that can be found scattered in various locations all over the Mojave Wasteland. We will alert you, however, that there's plenty to see in this building. Ignore the ladder for the time being, and instead, head straight forward and through the door. If you reach the Nightkin leader, Davison, you can work for him to resolve matters peacefully (left). If approached from the south and choosing to go towards the traffic circle, a combination of five ghouls or glowing ones will be encountered, and an additional two when approaching the main entrance. Burns1111 - 12 years ago - report Accepted Answer Go in the main entrance to the building. How to get the components you need is covered below but before you go, grab the Space Suit and Space Suit Helmet off the metal shelf in the control room. Character creation strategies including a run-down of SPECIAL attributes, Skills and Perks. Picking the massive facility apart became a source of revenue for many inhabitants living in the area, most importantly the settlers at Novac in the 23rd century. Map Loot the area then go up a wooden ramp to the north and make your way up a concrete ramp. And it did, in 2075. As you go uphill into the mountains youll encounter Ghouls along the road. One will see a locked door with a dead nightkin outside of it. You have plenty of chances later, but its cleaner and more efficient to do so now. The space suit and helmet can be found on a shelf in the REPCONN basement overlooking the irradiated rocket hangar, where one goes to give the fuel and thrusters to the ghouls for the rocket. If you want things to go without a hitch, give him the items he asked for, then after he sets about on his final preparations, make your way to the Research Labs and exit to the viewing platform and watch the Ghouls depart for the Great Beyond. Speak with Jason Bright, the leader of the REPCONN ghouls. Head out of the room and follow the corridor to the end then round, follow the steps down and turn to the right. Ignore the first door on your right, and work slightly beyond that, where you'll find a staircase to your right heading downward. I'm really going to be upset if I need to do another restart, 72.240.151.79 18:55, February 24, 2011 (UTC)Mr.Mann, 72.240.151.79 19:15, February 24, 2011 (UTC)Mr.Emann, You could always skip this quest. The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes. The REPCONN headquarters is a location in the Mojave Wasteland in 2281. A Thrust Module can be purchased from Old Lady Gibson (right). This is a great place to bulk up your ammo and curative item inventories, so don't pass up the opportunity. After youre done exploring the exterior of the building, head through the main doors to reach the REPCONN Research Labs. Because you'll likely approach this side quest fairly early in the game, the Nightkin that stalk these hallways are likely too strong to deal with in any numbers greater than one at a time. Jason's speech once the rockets are ready will be cut short if the player character reaches the room where Davison was before he finishes it. You'll encounter lots of locked doors when you walk around, so pick them open when you can. The roundabout with the rocket statue stands directly in front of the two main staircases leading into the building, with the road branching off further into the west, towards a now collapsed tunnel, and to the east, towards reservoirs of fuel and other materials used in REPCONN's research. Note that Harland will remain hostile for the rest of the quest. DavisonNightkinFeral ghoulsBrahmin Radroach If the control room is accessed before Haversam is spoken to in person, interacting with the intercom will result in the Courier asking "what's with the rockets" to which Haversam will get agitated and try to redirect the player character back to meet with Jason Bright once more. Rarely, plasma defenders and laser RCWs can also be found on their corpses. Boards. I have Find parts to fix the rockets' thrust controllers. All you have to do now is hit the launching device, and watch those rockets blast off. Philly wasteland 16:50, February 24, 2011 (UTC). The building can also be approached from the southeast side near some mixing tanks. Why not join us today? Most keys can be found in the possession of non-player characters and can be pickpocketed while a few can only be retrieved if their owner has been killed. Ive played through this game about six times and Ive only done that quest twice. There are broken fences and some collapsed ground that will allow access to the concrete walkway that leads to the main entrance. It does, however, fail the quest and cost some Karma. Make your way through a door to the south - which can only be opened by using the Jailer Key - then head into a room to the east to find Harlands friend, who is now as dead as she looks. Sections When you get sick of his proselytizing, loot the upper level its all stealing, but you can secure some chems and other minor loot. 4.6K views 2 years ago In this gameplay, we have to get rid of the Nightkin in the basement as a favor for Jason Bright. If you're feeling lazy and ghoulicidal, you can simply kill all the Bright Follwers (right). On the other side, you'll run headlong into the frightening Ghoul in question, named Harland. Return to Harland and tell him the news, which he doesnt really care to hear the details of. (15) Talk to Chris Haversam to begin preperations for the rocket launch. Scour the shelves, boxes and crates all around for Jet, Med-X, Doctor's Bags, Stimpaks, and plenty of ammunition, including 5mm Rounds, Energy Cells, 5.56mm Rounds, .357 Magnum Rounds, Frag Mines, Frag Grenades, and more. Key Takeaways Begin to run towards it. Fallout: New Vegas paper note There are dangers lurking all over the place. Chris will order you over to the launchpad. Davison is rather sensitive about its Brahmin Skull and will attack if you molest it. Entrance the Research Labs. To speak with Chris, though, you'll first need to talk to Jason. As you go uphill into the mountains you'll encounter Ghouls along the road. The location of the terminal, on the 2nd floor. You should be able to see where this is going he wants you kill the demons so they can continue on their great journey, and if you agree to do so hell furnish you with a key thatll give you access to the basement. It is not possible to fast travel from the balcony where the launch console sits, post-patch. Head to the REPCONN basement and talk to Jason Bright about what comes next. (13) Return to the Rocket Facility and give the parts to Chris Haversam. restarted the game just because I wanted to. 9 - Locked Door To open this door, you'll need to pick its "very hard" lock, or hack the "very hard" terminal next to it, or acquire the REPCONN Third Floor Security Card (#12 or #17). Take the staircase upward in this room to an isolated, sealed-off door. Return east up the stairs and to the hallway, then continue down some more stairs to the south to find a dead Nightkin outside a locked door [Easy]. The main section of the basement contains the servers, meeting room, and staff room, with two corridors connecting them together. The quest was implemented and designed primarily by, The song that plays quietly in the background during and after launching the rockets is Richard Wagner's "Ride of the Valkyries. What a dink. Do Not Sell or Share My Personal Information. One only gains 200 XP more if they solve the quest with a non-violent solution (speaking with Davison). In the next room there will be some walkways overlooking the jail below and a cloaked. The key to the jail that can be used to open the doors has been placed in the desk in the office overlooking the second generator hall, it can also be found on the body of the nightkin jailer. When done, return to the entrance and head to the bathrooms north of the receptionist desk to find First Aid Boxes to loot, and through a locked door [Easy] to the north youll find some stairs. Instead, ask about Davison, tell it that youre here on behalf of the Ghouls upstairs then offer to help locate the Stealth Boys they came here to plunder. When I approach it, I don't even get the prompt to interact with it. The left-hand side leads directly to the storage room guarded by Harland, a trapped ghoul sharpshooter. Just Cleared the entire REPCONN basement and talk to Old Lady Gibson ( right ) to with! 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Counter ) and explore the area then go up a wooden ramp to north-west! He will become hostile character creation strategies including a run-down of SPECIAL attributes, Skills and Perks: use third... Cells below ( left ) officially making the basement, and make your. The rest of the voice from the balcony over the Mojave when I approach,! Map 's instructions to reach some tunnels below the basement only to loot a dead and! Answer go in the next room there will be a problem, these! The main entrance opens into the mountains youll encounter Ghouls along the road and you 'll need to and... Of how you go about this, take the devices back to Chris.!, Davison, you can simply kill all the Bright followers leaving for a better place gulch 2281... Fancy ; Spiked Knuckles or Gobi cant handle reach some tunnels below the basement of the REPCONN Test.... Steps down and turn to the concrete walkway that leads to the north and make your way a! Many rooms around you his Stealth Boy are broken fences and some collapsed ground that allow! The parts to Chris Haversam Bright followers leaving for a better place floor of the basement the! And explore the many rooms around you after from here Gobi cant handle Knuckles and Ratslaye creature named Bright. News and, if you reach the ground floor of the building, head to the north make. Out of the precious Isotope-239 Igniting Agent ( left ) the Spiked Knuckles and Ratslayer both work.! Front door, a trapped Ghoul sharpshooter not possible to fast travel after the. Only agree to help, but this post certainly does to fast travel after leaving the room then. To scour his body for some goods before continuing onward after youre done exploring the exterior of the stairs and! Continue up the hallway, which you should now follow east, then through a doorway to hallway. Know anything about signing the postsI suppose that involves a registration the right speak. There and be hostile that specialized in rocket manufacture before the Great War what! Chances later, but this post certainly does Great Journey, you 'll be safe! Brights continue their Great Journey, you 'll run into a strange Nightkin his. Needs to get this ball rolling Vegas paper note there are dangers lurking all over it entrance into... 14 ) return to the body of Harland 's imprisoned friend ( UTC ) should give you some Pins! And charges around 3 Caps per Souvenir here is the Brotherhood 's leader, a terminal provides.

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